

IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).In other attempts I destroyed more than that, but the final score was lower.Your current IP address has been blocked due to bad behavior, which generally means one of the following: Anyway, with the following enemy units destroyed:Īnd no unit lost my best score is 56550. It seems time elapsed doesn't count, also because the paused time is added, and this is really nonsense. To reveal hidden infantry I brought the sniper in the compound.Ībout the final score, I don't really understand the way the computer calculates it. At first they will destroy the two Maultier Supply Trucks buzzying around, then get rid of the sub machines gunners lurking in the buildings. If you want to do it western-style, take the three Greyhounds, surround the depot and have them enter the area at the same time. The sniper has just killed all enemy infantry units. Send him on the existing bridge, where he will first eliminate a rifleman and the crew of a Pak 37 AT Gun, then one officer, two sub machine gunners and one MG-34 heavy machine gunner, then again one sub machine gunner and the four men manning two 122mm Field Guns. But as long as we're here to fight and shoot, just take the sniper and have him do the job. It will take longer, but satisfaction is guaranteed.Ī reconnaissance plane shows the units to bomb.Īs soon as you have wiped out enemy forces on the island, the AI will suggest you attack the final objective, the depot in the south-west, building a bridge across the river where it exits the map, along the south-east border. Use the Supply Trucks to build a bridge to invade the island and the officers, with longer sight, to hit the enemy unseen. But if you like doing things the hard way, you can forget the bombers, take your infantry and tank units and set a classic ground attack. Repeat the process to destroy all the enemy units, you have plenty of bombers to annihilate everything on the island. If you want to despatch them quick, left-click on the bomb symbol in the control panel, left-click on the number of bombers you want to assign to a certain spot, right-click on the spot you want to hit, then left-click on the button in the control panel.
Sudden strike 1 walkthrough plus#
Here we have: three Panzer VI E Tigers, one Elefant, three Pak 40 AT Guns, four riflemen, two Horch limousines and three 122 mm Field Guns, plus an unknown amount of infantry units inside the buildings. Well, after a while a reconnaissance aircraft will show you the enemies on a so-called island in the north-western side of the map. If you succeed in doing so, you have fulfilled the first objective. But there's no time to wait for a complete work, so as soon as the Greyhound lifeline turns green, move all the vehicles to the right, to avoid the incoming bombs. The men will board the Mobile Hospitals, and the Supply Trucks will start to repair the Greyhounds. Assign everyone of them to board the GMC Jimmy Mobile Hospitals so they can recover. On the left you also have 23 riflemen, 1 sub machine gunner and 1 officer seriously wounded, their red lifeline ranges from 19 to 21, so they will be dead soon if you don't heal them. So select each Jimmy with a left click of the mouse and assign them to repair a respective Greyhound. You also have three GMC Jimmy Supply Trucks nearby, but the problem is there is an enemy bomber on his way to target your Greyhounds, so you need to turn their lifeline to green and move them before they are destroyed. In the far east corner you have three badly damaged M-8 Greyhounds, their lifeline is red, they're grounded, and if you'll not repair them they will finally be lost.

You'll need every second available to escape the danger that's coming to harm you. Another good thing do to here, before taking any action, is to press button, click and take to the lowest.

When things get rough, when action is frenzy, when danger is high, always pause the game, cool down, take your time, evaluate the situation and think about what to do. 1 - HAVE YOUR INFANTRY HEALED AND REPAIR THE VEHICLESĪfter the briefing, the first thing to do as the scenario is loaded, is to press the button.
